Grow: Song of the Evertree Wiki
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Building - General Store

A General Store customized with Dark Leaves Wallpaper (roof), Green Wallpaper (walls), Leaves Wallpaper (skirting), and four Green Lucky Boxes (on the porch, flanking the door)

Buildings are a core element in the Town management portion of Grow: Song of the Evertree. Buildings are used to house and employee Residents, which, in turn, increases Harmony for the District. Buildings can only be constructed within the Town limits, but can be placed freely therein[1] so long as there is room and the maximum building limit has not been reached (20 buildings per District), and the maximum number of that type of Building has not been reached (10 of each type of residence, 3 of each type of business, 5 of each cosmetic building). A dynamic decoration system will add different decorative elements around many buildings if there is enough room, including signs for advertising, yard items around houses, and other miscellaneous greebles.

Building exteriors also can be customized with various colours and patterns from Wallpapers, as well as building enhancements and attachments such as Mailboxes, Pet Houses, and Flower Boxes.

Most Building blueprints must be unlocked by completing certain Goals. The Buildings themselves can also be "upgraded" by collecting 30 of a building's upgrade items. An upgraded building generates more Myora each day, but does not have any altered appearance or other benefits.

There are two kinds of residences, sixteen businesses and two cosmetic buildings that can be built.

Buildings[]

List of Buildings
Building Name Description Cost to Build Building limit Notes
Town Square The center of each Town, cannot be built or moved.

Does not count towards District building limit.

Pre-placed 1
Small House 2-person residence 180-475 Myora (Myora) 10
Large House 3-person residence 225-595 Myora (Myora) 10 HUD Log Blueprints
Inn 2-person Service business 15 Essence Tranquil (Tranquil) + 15 Essence Comforting (Comforting) 3 Icon NPCDesire Gift
Bakery 2-person Food business 5 Essence Warm (Warm) + 15 Essence Comforting (Comforting) 3
Café 3-person Food business 5 Essence Bitter (Bitter) + 15 Essence Tranquil (Tranquil) 3 HUD Log Blueprints
Diner 2-person Food business 10 Essence Cute (Cute) + 10 Essence Mushy (Mushy) 3 HUD Log Blueprints
Flower Shop 2-person Creative business 15 Essence Lush (Lush) + 5 Essence Smelly (Smelly) 3 Icon NPCDesire Gift
Hair Salon 3-person Creative business 10 Essence Cute (Cute) + 5 Essence Playful (Playful) 3 Icon NPCDesire Gift HUD Log Blueprints
Tailor 2-person Creative business 5 Essence Sticky (Sticky) + 10 Essence Prickly (Prickly) 3 Icon NPCDesire Gift HUD Log Blueprints
Critter Center 3-person Creative business 5 Essence Sparkly (Sparkly) + 10 Essence Warm (Warm) 3 Icon NPCDesire Gift HUD Log Blueprints
Lodge 3-person Service business 5 Essence Lively (Lively) + 15 Essence Parched (Parched) 3 HUD Log Blueprints
General Store 2-person Service business 15 Essence Lush (Lush) + 20 Essence Abundant (Abundant) 3 Icon NPCDesire Gift HUD Log Blueprints
Community Gardens 2-person Production business 15 Essence Tranquil (Tranquil) + 10 Essence Abundant (Abundant) 3 HUD Log Blueprints
Flour Mill 3-person Production business 15 Essence Dry (Dry) + 5 Essence Soft (Soft) 3 HUD Log Blueprints
Ranch 4-person Production business 5 Essence Smelly (Smelly) + 15 Essence Mushy (Mushy) 3 HUD Log Blueprints
Library 3-person Wellness business 5 Essence Smelly (Smelly) + 10 Essence Dreamy (Dreamy) 3
Bathhouse 4-person Wellness business 10 Essence Spongy (Spongy) + 5 Essence Watery (Watery) 3 Icon NPCDesire Gift HUD Log Blueprints
Temple 4-person Wellness business 5 Essence Dreamy (Dreamy) + 10 Essence Mysterious (Mysterious) 3 Icon NPCDesire Gift HUD Log Blueprints
Pond Cosmetic location 5 Essence Watery (Watery) + 5 Essence Icy (Icy) 5 HUD Log Blueprints
Picnic Area Cosmetic location 5 Essence Dry (Dry) + 5 Essence Tasty (Tasty) 5 HUD Log Blueprints
Icon NPCDesire Gift - This building can have items for sale to the Apprentice when staffed by a Resident.
HUD Log Blueprints - This building cannot be built until the blueprint is unlocked. See the individual building page for requirements.

Related Goals[]

Put Some Bling on it
Community (Most)
Construction (All)
Blueprints (All)

Related Achievements[]

Work Your Cares Away
Blueprint Bonanza

Notes[]

  • All buildings take one day to complete. That is, no matter what time during the day construction begins, it's completed overnight.
  • While a buiding is being constructed, be sure to check in the in-progress construction site for a rare chance for a dug-up chest or two! (This feature is broken as of the Care and Prosperity Update of January 2022 but scheduled to be fixed in the next Update.)
  • While hovering over a building in manage mode, the stat used in that particular building will be shown to help place the best resident for the job.

Related[]

Source[]

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